There’s something about Zero-X which lends itself to the medium of LEGO. The blocky and modular nature of the design make it a match made in heaven. But don’t let that fool you into thinking this was an easy feat to pull off. I’ve been wanting to tackle Zero-X in LEGO for a long time, and it’s been my most requested build on Twitter and Facebook, but it took a lot of careful design work to make it a reality.
“Excitement is Go! Adventure is Go! Danger is Go! Thunderbirds Are Go! Now on the BIG SCREEN in Technicolor – and Techniscope. THUNDERBIRDS – ARE – GO!” So declared the trailer for International Rescue’s first adventure on the big screen – Thunderbirds Are Go. When the project went into production in March 1966, it must have really felt like Thunderbirds was going to take over the world, having achieved great success on television in the UK, receiving the commission for a second series, and the promise of a network sale to the United States. But the added boost of launching Thunderbirds into cinemas across the world would have surely sealed the deal that the franchise was going to be around for a really long time. But how did the team on the Slough Trading Estate handle this gargantuan task of polishing up the distincitve Thunderbirds look and feel for the big screen, while also producing the television series at the same time. We’re about to find out as we dive into the tale of Zero-X’s voyage to the planet Mars…
When it comes to Thunderbirds Are Go I’ve played my cards pretty close to my chest because the internet is generally a place where you either love or hate something and any opinion in between is too complex for some to comprehend.
Overall, I’ve enjoyed the first series of 26 episodes. As a piece of children’s televison it’s pretty outstanding and I can totally understand why younger viewers would absolutely fall in love with the show – I know I would have done if I was 5 years old again.